![]() Most alchemist of the colleges, advise to have a full lab accompaniment, but the savvy alchemist can get by with limited tool. To make an alchemical item you must have all the ingredients on hand along with the correct tools. Fortunately the more exotic alchemical items are the only ones containing truly unique ingredients. CraftingĮach alchemical item has a predetermined crafting time, and many have unique ingredients that cannot be replaced. If the substance would bring their toxicity level above twice their toxicity threshold they must fort save DC 20+ toxicity level or die. If the save is failed by 10 or more the imbiber instantly becomes unconscious until they spend a full day of rest recovering. If they succeed they may make a second save DC 15 + their current toxicity after imbibing, for the new substance to have its intended effect. If a imbibed substance would bring them above the toxicity threshold they must make a DC 15 fortitude save to not violently vomit the new substance instantly. Temporary bonuses do not effect your Toxicity Threshold. The threshold of a creature is 2 + their con mod(min 0). Every person has a limit to the amount of toxic compounds they can imbibe called the Toxicity Threshold. When imbibing mutigenic compounds one slowly becomes poisoned by the run off from the compounds taking effect. Alchemical items ToxicityĪlchemical concoctions are very taxing on the body, as such there is a certain level of toxicity left behind from even the most beneficial alchemcial concoctions. More advanced processes require precise measurements, varing types of catalyst, or uncommon conditions. Alchemistry is the art of combining two or more reagents for an effect.
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